Directions:
After reading the passage below, fill in the blanks to make the passage coherent
and grammatically correct. For the blanks with a given word, fill in each blank
with the proper form of the given word; for the other blanks, use one word that
best fits each blank.
The way we tell stories has naturally
changed since Aristotle defined the rules of tragedy about 2,500 years ago.
According to him, the role of storytelling is to imitate life and make us feel
emotions. And that's exactly what storytelling as we know it has done very well
since then. But there is an aspect of life {#blank#}1{#/blank#} storytelling could never really reproduce. It
is the notion of choices.
Choices are a very important part of our
lives. We as individuals {#blank#}2{#/blank#} (define) by the choices we make. As an
interactive writer, {#blank#}3{#/blank#} (fascinate) with the idea of recreating this
notion of choices in fiction, I have tried to put the audience in the shoes of
the main characters. {#blank#}4{#/blank#} (explore) a way to achieve this is what I did
in the past 20 years of my life.
So do you have an idea of {#blank#}5{#/blank#} my work is about as an interactive writer?
Where a writer needs to deal with time and space, as an interactive writer, I
need to deal with time, space and possibilities. I need to think about all the
possibilities {#blank#}6{#/blank#} the characters could encounter different
people and different things in a given scene and try to imagine everything that
{#blank#}7{#/blank#} happen.
The interactive writer's experience is very
unique, {#blank#}8{#/blank#} it is the result of the cooperation between a
writer creating this narrative landscape and the player making his own
decisions, telling his own story and becoming the cowriter but also the coactor
and the codirector of the story. Interactive storytelling is a revolution in
the way we tell stories.