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题型:阅读理解 题类:常考题 难易度:普通

云南省昆明市黄冈实验学校2017-2018学年高一下学期英语第三次月考试卷(含听力音频)

阅读理解

    A good hiking trip should be planned out ahead of time. Whether it is a hike on a mountain trail or through the woods, an enjoyable hiking trip can easily turn into a dangerous situation if safety is not considered well. North Mountain State Park recommends hikers consider the following tips before hitting any trails:

    Make a copy of your itinerary to give to a family member or a friend. Make sure that someone close to you knows where you are and how long you will be gone.

    Wear a good pair of hiking boots or strong athletic shoes. The right shoes will keep you safe, warm, and comfortable.

    Prepare for various types of weather conditions. Check the forecast before you leave; take along sunglasses and extra clothing (e.g., a hat and /or a jacket for a day hike).

    Pack plenty of food and water. Consider how long your hike will be and pack accordingly.

    Pack basic and necessary supplies. Bring a first-aid kit, a flashlight, a pocket knife, a map of the area (if available), and a compass. You may need other supplies, such as matches, depending on how long your hike will be.

    Determine what time the sun sets. This information is available in most local newspapers. Most people become lost after nightfall, so it is important to know this information.

    Stay on properly marked trails. Stay on established trails to decrease the chances of becoming lost. Staying on established trails also lowers the risk of doing harm to rare and endangered plants.

    Carry a whistle(哨子). Using a loud whistle is a good way to call attention to your location if you get lost.

    Keep an eye out for wildlife. Do not approach animals in the wild, even if they seem friendly.

    The Washington State Parks and Recreation Commission (WSPRC) manages a diverse system of more than 120 parks. The 90-year-old park system, which receives nearly 48 million visits a year, ranks 4th nationally in day-use attendance, 10th in overnight attendance, and the WSPRC has a smaller budget than most states.

(1)、The underlined word “itinerary” in Paragraph 2 probably means ________.
A、a phone book B、a goal C、a travel plan D、an address
(2)、According to the text, if hikers ignore what time the sun sets, they might________.
A、need extra clothing B、lose their way C、be attacked by wild animals D、have difficulty finding supplies
(3)、What can we learn about WSPRC?
A、It's operated very well. B、It provides search and rescue services. C、It provides trails and wildlife protection. D、It's only accessible during summer months.
举一反三
阅读理解

    Generations of children grew up reading comic(漫画) books secretly, hiding out from parents and teachers who saw them as a waste of time and a risk to young minds. Comics are now gaining a new respectability at school. That is thanks to an increasingly popular and creative programme, often aimed at struggling readers, that encourages children to plot, write and draw comic books, in many cases using themes from their own lives.

    The Comic Book Project was started in 2001 by Michael Bitz at an elementary school in Queens. Since its creation, the programme, which is mainly conducted after school, has spread to more than 850 schools across the country. It has gotten a big push from the craze(狂热) among adolescents for comic book clubs and for Manga, a widly popular variety of comic originating in Japan.

    The point is not to drop a comic book on a child's desk and say “read this”. Rather, the workshops give groups of students the opportunity to collaborate(合著) on often complex stories and charac-ters that they then revise, publish and share with others in their communities.

    Teachers are finding it easier to teach writing, grammar and punctuation with material that students are fully invested in(投入). And it turns out that comic books have other built-in advantages. The pairing of visual and written plotlines that they rely on appear to be especially helpful to struggling readers. No one is suggesting that comic books should substitute for traditional books or for standard reading and composition lessons. Teachers who would once have dismissed comics out of hand are learning to exploit(利用) a style that clearly has a powerful hold on young minds. They are using what works.

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    For those concerned about wrinkly old skin, it might be a creative solution: an elastic(有弹性的) “second skin” that can be smoothed on to make aged tissue look more youthful.

    The wearable film, developed at the Massachusetts Institute of Technology (MIT), has shown promise in a series of small experiments where it was applied to wrinkles, under-eye bags and areas of dry skin. When applied to the face or body, the thin, transparent layer sticks to the skin and supports the tissue, making it look and behave like younger skin, its producers claim.

    “What we've been able to do is create a cream that you can put on the skin, and then when it's on the skin it can actually form, essentially, an elastic second skin,” said Bob Langer, who led the research. Tests in the lab found that the polymer film (高分子膜), which is only 70 thousandths of a millimeter thick, reduced the appearance of wrinkles and under-eye bags, and helped keep moisture (水分) in areas of dry skin.

    The layer is designed to be applied in the morning, then peeled off at night, In previous studies, the second skin withstood normal daily wear, and the stresses and strains of exercise and swimming, without falling off or causing irritation. It also survived exposure to rain.

    “It's something you can wear for a whole day or longer, depending on the physical forces that get applied to the area where it is worn, "said Daniel Anderson, who helped develop the product at MIT. “You can't tell you're wearing it.”

    While normal cosmetics can mask imperfections on the skin, the new coating changes the way skin behaves by giving it the elasticity of young skin. It was developed with help from two companies.

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    This story starts with my two kids. We were hiking in the Oakland woods when my daughter noticed some plastic litter in a creek. She looked at me and said, "Daddy? That doesn't go there”.

    When she said that, it reminded me of my summer camp. On the morning of that camping day, right before they'd let our anxious parents come through the gates, our camp director would say Quick! Everyone pick up five pieces of litter, "We got one hundred kids each picking up five pieces, and pretty soon, we got a much cleaner camp. So I thought, why not apply that crowdsourced cleanup model to the entire planet? And that was the inspiration for Literati. The goal is to create a litter-free world. Let me show you how it started. I took a picture of a cigarette using Instagram.

    Then I took another photo, and another. And at the end of a few days, I had 50 photos on my hone and I had picked up each piece, and I realized that I was keeping a record of the positive impact I was having on the planet. That's 50 fewer things you might see, or you might step on, or some bird might eat. So I started telling people what I was doing, and they started participating. I realized that Litterati was more than just pretty pictures; we were becoming a community that was collecting data. Each photo tells a story. It tells us who picked up what, a geo-tag tells us where and a time stamp tells us when. Gradually, the community grew.

    Litter —it's blending into the back ground of our lives. But what if we brought it to the fore front? What if we understood exactly what was on our streets, our sidewalks and our school yards?

    How might we use that data to make a difference?

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    About one in ten video game players shows signs of addictive behavior that could have negative effects on their family, friends and school work, according to a new study conducted in New York.

    Researchers at Iowa State University(ISU) and the National Institute on Media and the Family found that some gamers show at least six symptoms of gambling addiction such as lying to family and friends about how much they play games, using the games to escape their problems and becoming restless when they stop playing.

    They may also skip homework to play video games or spend too much time playing games and do poorly in school. "While the medical community currently does not recognize video game addiction as mental disorder, hopefully this study will be one of many that allow us to have an educated conversation on the positive and negative effects of video games," said Dr. Douglas Gentile, an assistant professor of psychology at ISU.

    Dr. David Walsh, the president of the National Institute on Media and the Family which tries to reduce the harm of media on the health and development of children and families, said the findings are a wake-up call." This study gives everyone a better idea of the problem," he explained.

    The researchers, who studied 1,178 American children and teenagers, aged 8 to 18, found some displayed at least 6 of 11 symptoms of pathological (病态的) gambling as stated by the American Psychiatric Association. Addicted gamers played video games 24 hours a week, twice as much as casual gamers. Some addicted gamers even steal to support their habit, according to the findings that will be published in the journal Psychological Science.

    While video games can be fun and entertaining, some kids are getting trouble. "I continue to hear from families who are concerned about their kids' gaming habits. Not only do we need to focus on identifying the problem, but we need to find ways to help families prevent and treat gaming addiction.

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    We have heard some interesting ways that 5G wireless technology might change our lives in the future.

    5G, short for the 5th generation mobile communication technology, promises Internet speeds between 50 to 100 times faster than current 4G systems. While 5G is set to be used in some limited areas of America this year, much of the world is not expected to receive widely available service until 2023.

    One project in Britain, however, is already testing this superfast technology on an unlikely group of Internet users-cows. The project was developed by American technology company Cisco Systems. It also receives money from the British government. Cisco says the program seeks to explore the future of 5G connectivity in rural areas around the world.

    Testing areas were set up at farms in three rural areas of England. The cows are equipped with 5G-connected devices (装置) that link up to a robotic milking system, which uses sensors and machine learning to fully automate the process. System designers say technology takes over after a cow feels ready to be milked and walks toward an automatic gate. The device is designed to recognize each individual cow. It then positions equipment to the right body position for milking. During the process, machines release food for the cow as a reward.

    Other 5G technology tools include automated brushes that turn on when the cow rubs up against them. Sensors also control the amount of light to the cows' living areas depending on the weather. And, an automatic feeding system makes sure the animals always get enough to eat.

    Duncan Forbes, head of the project, told Reuters that the project shows the farm's cow operations can be greatly improved with 5G technology and that the experiment provides strong evidence that 5G technology can be widely used in the future, not just on farms in Britain, but in rural communities across the world.

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