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题型:阅读理解 题类:常考题 难易度:普通

江苏南通中学2016-2017学年高一上学期英语期中考试试卷

阅读理解

    ◆The Big Cake Show comes to the WestPoint Arena in Exeter, England, March 21-22. Hopefully, cakes of all sizes will be on sale and on show. An impressive list of famous people sharing their great knowledge and skill includes Mary Berry, Paul Hollywood and Gregg Wallace. Tickets, from £12, are available online (bigcakeshow.com).

    ◆From January 17 to March 8, RHS Garden Wisley in Surrey, England has some special guests to brighten the winter: beautiful butterflies. The Glasshouse introduces a group of butterflies from other countries feeding on fruit and the juice-rich plants of the Exotic Zone. Tickets for adults are £13.20, for children are £6.60. For a family with 2 adults and 2 children, they should pay £32.75 in total. For groups of more than 10 adults, each should pay £10.80 (rhs. org.uk/wisley).

    ◆The week-long London Wine Week starts from May 18. Buy a £5 wristband to qualify for a pocket-sized guidebook and discounted wine around the capital. Partnering with London' s best bars and restaurants, we will be organizing events such as master classes and meet-the -maker time, plus offering discounts to wristband wearers (londonwineweek.com).

    ◆The World Shakespeare Festival begins in April, with everything from foreign productions of Shakespearean plays at Shakespeare's Globe to Shakespearean plays at the Royal Opera House. Plays will run until the end of the year in London, Birmingham, Newcastle and Gateshead. And there' s a programme of events such as director talks and family workshops. Prices start from £60 (worldshakespearefestival.org. uk).

(1)、We can infer that Paul Hollywood is most likely to be ________.

A、a ticket dealer B、the cake show host C、the event organizer D、a professional cook
(2)、If you want to buy wine at lower prices, you should ________.

A、buy a wristband first B、pay £5 for a discount card C、eat in the specific restaurants D、obtain a guidebook
(3)、Which of the following activities lasts for the longest time?

A、The Big Cake Show. B、The World Shakespeare Festival. C、Butterflies in the Glasshouse. D、The London Wine Week.
举一反三
阅读理解

    Qibao Ancient Village

    Qibao, located in the center of Minhang District, Shanghai, is a village with a history of one thousand years. In the village, wine and tea are served on old-fashioned square tables together with long benches, long-mouth copper pots and flat-end chopstick used. The most famous snacks in old Shanghai are square pastry, rice wine and steamed salted pork in wine.

    Telephone: 021-21087225

    Entrance Ticket: 45 yuan per all-in-one ticket (preferable price of 30 yuan is available now), covering almost all tourist attractions inside the village.

Jinshan Village of Farmer Painting

    Villagers skillfully make good use of folk arts such as printing and dyeing, embroidery (刺绣), wood carving. They take the various folk customs and the busy scenes of labor of villagers in the lower Changjiang valley as the theme of paintings and create farmer paintings in a simple style.

    Telephone: 021-57355555

    Entrance Ticket: 30 yuan/person

    Merry Countryside Tour in Zhonghua Village

    The village provides tourists with accommodations, tours, chess, cards, fitness and entertainment through renting out separate farmhouse and sells tourist products and agricultural by-products related to the merry countryside tour.

    Telephone: 021-57395433

    Entrance Ticket: Free

    Pudong Lingkong Agric Gardening

    It is one of Shanghai countryside tour scenic spots, which features art of teapots, crop plantation and export. The Geological Science Popularization Hall stores up tens of thousands of rare stones collected all over the world.

    Telephone: 021-33935557

    Entrance Ticket: 50 yuan/person

阅读理解

    Think of a seed buried in a pot. It's dark down there in the potting soil. There's no light, no sunshine. So how does it know which way is up and which way is down? It does know. Seeds send shoots up toward the sky, and roots the other way. Darkness doesn't confuse them. Somehow, they get it right.

    More surprisingly, if you turn a seedling (秧苗) or a whole bunch of seedlings upside down, as Thomas Andrew Knight of the Royal Society did around 200 years ago, the tips and roots of the plant will sense, “Hey, I'm upside down. Look! I. will turn my way to the right direction and do a U-turn.”

    How do they know? According to botanist Daniel Chamovitz, Thomas Knight about 200 years ago guessed that plants must sense gravity. Knight proved it with a crazy experiment involving a spinning plate.

    He attached a bunch of plant seedlings onto a disc. The plate was then turned by a water wheel powered by a local stream at a speed of 150 revolutions (旋转) per minute for several days.

    If you have been at an amusement park in a spinning teacup, you know that because of centrifugal force (离心力) you get pushed away from the center of the spinning object toward the outside.

    Knight wondered, would the plants respond to the centrifugal pull of gravity and point their roots to the outside of the spinning plate? When he looked, that's what they'd done. Every plant on the disc had responded to the pull of gravity, and pointed its roots to the outside. The roots pointed out, and the shoots pointed in. So Thomas Knight proved that plants can and do sense the pull.

阅读理解

    While the start of a new school year is always exciting, this year was even more so for some elementary school students in Auckland, New Zealand. They became the world's first kids to be" taught" by a digital teacher, Will. Will is just an avatar(用户头像)that appears on the student's desktop, tablet, or smartphone screen, not a human-like robot walking around the classroom.

    Auckland energy company Vector and AI company Soul Machines worked together to develop Will, which has been modeled after the human brain and nervous system, allowing it to perform human-like behavior. The digital teacher is currently assigned to teach Vector's" Be sustainable with energy, "a free program for Auckland elementary schools.

    Just like the humans it replaced, Will is able to instantly react to the students' responses to the topic. Thanks to a webcam(网络摄像头)and microphone, the avatar not only responds to questions the kids may have, but also picks up non-verbal cues(非口头提示).For instance, if a student smiles at Will, he responds by smiling back. This two-way interaction not only helps capture the students' attention, but also allows the program's developers to monitor their engagement, and make changes if needed.

    Vector's Chief Digital Officer, Nikhil Ravishankar says," What was fascinating to me was the reaction of the children to Will. The way they look at the world is so creative and different, and Will really captured their attention."

    Will, in place since August 2018,has been a great success thus far. However, regardless of how popular it becomes, Will is unlikely to replace human educators any time soon .For one, the avatar's knowledge base is severely restricted. But more importantly, even the smartest digital avatars could never predict and react to all the unexpected situations that educators have to deal with on a daily basis. However, it could come in handy as a" personal tutor", providing kids with one-on-one help on specific subjects or even topics.

Choose the one that fits best according to the information given in the passage you have just read.

    Charity Cycling UK recently launched a campaign to raise awareness of dooring after discovering that many people don't know what it is. Dooring is when a driver or passenger opens the door into another road user—typically cyclist—without looking for other road users.

    Cycling UK chief executive Paul Tuohy told Gloucestershire Live: “Some people seem to see car dooring as a bit of a joke, but it's not and can have serious consequences. Cycling UK wants to see great awareness made about the dangers of opening your car door carelessly, and people to be encouraged to look before they open.”

    The charity says 2,009 of the 3,000 injuries were sustained by cyclists, resulting in five fatalities but says this might not be the full extent of the danger.

    Cycling UK says not all car dooring incidents will be attended by police, so the charity has written to transport minister Jesse Norman calling for a public awareness campaign urging all car occupants, not just drivers, to look before opening vehicle doors. One of the ways the charity suggests is the “Dutch reach”, where people leaving a vehicle reach over and use the non-door side hand to open the door.

    Cycling UK also suggests harsher laws and advice on safer road positioning for people who cycle.

    Mr. Tuohy said: “In the Netherlands they are known for practicing a method, known sometimes as the 'Dutch reach', which we think could be successfully encouraged in the UK.”

    “Cycling UK has written to the Department for Transport asking them to look into this, and highlight the dangers of 'car dooring' through a public awareness THINK style campaign.”

    If you're really concerned about opening a door into the path of a cyclist coming behind you, consider using what's known as the “Dutch reach” to open the door. That will naturally turn you in your seat and give you a much better view of what's coming up alongside in the car.

阅读短文,从每题所给的A、B、C和D四个选项中,选出最佳选项。

    At least 12 other murders since 1997 have been linked to an addiction to violent video games. This year, the parents of a 14-year-old murder victim in the UK blamed the killer's addiction to the game Manhunt, causing a government review of legislation (立法) to protect children.

    But is there any scientific evidence that mere games can make children and young adults more aggressive, or possibly have the desire to murder? There is no doubt children are being exposed to more games violence than ever: around a quarter of all games released in the US contain some violence. And the violence is becoming more obvious as increases in computing power make the games look ever more realistic.

    Psychologists think there may be many reasons why violent games are more harmful to children than violent movies. Firstly, players are actively involved in violence, and may begin to use weapons as second nature. Secondly, violent games provide repetitive aggressive experiences that are rewarded by more killing.

    Many studies have shown that people who play violent games regularly are more likely to show high levels of aggression. For instance, in 2000, Craig Anderson of Iowa State University in Ames and his colleague Karen Dill found that people who played violent games were more likely to admit to aggressive behaviour, including attacks or robberies.

    Earlier this year, Krahe and her colleague Ingrid Miller reported a study of 13 to 14-year-old children. More than half had played games recommended only for over-18s. The more violent the games they played, the more they considered physical aggression to be acceptable. Other authors in the same edition report that children who play violent games more likely to argue with teachers and fight with others.

    Experimental studies have also pointed out a possible link. In one, Anderson and Dill asked a group of students to play a violent game, Wolfenstein 3D, while another group played the non-violent Myst. Those who played the violent game were faster to react to aggressive words flashed on screen and appeared more aggressive.

    The issue is controversial, however. Jeffrey Goldstein, a psychologist at the University of Utrecht in the Netherlands and a consultant to some video games publishers, agrees that there is good evidence that children, who are exposed to violent media, including video games, are more aggressive. But he warns it might not be a simple case of cause and effect: aggressive kids might be most attracted to violent games.

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