题型:阅读理解 题类:常考题 难易度:普通
四川省成都外国语校2015-2016学年高一下学期期末英语考试试卷
How Room Designs Affect Our Work and Feelings
Architects have long had the feeling that the places we live in can affect our thoughts, feelings and behaviors. But now scientists are giving this feeling an empirical(经验的,实证的) basis. They are discovering how to design spaces that promote creativity, keep people focused and lead to relaxation.
Researches show that aspects of the physical environment can influence creativity. In 2007, Joan Meyers-Levy at the University of Minnesota, reported that the height of a room's ceiling affects how people think. Her research indicates that higher ceilings encourage people to think more freely, which may lead them to make more abstract connections. Low ceilings, on the other hand, may inspire a more detailed outlook.
In additions to ceiling height, the view afforded by a building may influence an occupant's ability to concentrate. Nancy Wells and her colleagues at Cornell University found in their study that kids who experienced the greatest increase in greenness as a result of a family move made the most gains on a standard test of attention.
Using nature to improve focus of attention ought to pay off academically, and it seems to, according to a study led by C. Kenneth Tanner, head of the School Design & Planning Laboratory at the University of Georgia. Tanner and his team found that students in classrooms with unblocked views of at least 50 feet outside the window had higher scores on tests of vocabulary, language arts and maths than did students whose classrooms primarily overlooked roads and parking lots.
Recent study on room lighting design suggests than dim(暗淡的) light helps people to loosen up. If that is true generally, keeping the light low during dinner or at parties could increase relaxation. Researchers of Harvard Medical School also discovered that furniture with rounded edges could help visitors relax.
So far scientists have focused mainly on public buildings. "We have a very limited number of studies, so we're almost looking at the problem through a straw(吸管)," architect David Allison says. "How do you take answers to very specific questions and make broad, generalized use of them? That's what we're all struggling with."
CP: Central Point P: Point SP: Sub-point C: Conclusion
The Guggenheim Museum attempts to help educators connect students with art. It offers programs for educators, including free arts curricula, professional development courses and workshops, as well as professional meet and greets that pair artists with public school teachers throughout New York City.
Visiting with your students
The museum offers a variety of ways for educators and their students to visit, from self-guided tours to a guided experience.
Guggenheim Museum Highlights | Perfect for first-time visitors, the Highlights Tour focuses on the museum's innovative architecture, history, and permanent collection. |
Special Exhibition | This tour offers an opportunity to engage in a lively, in-depth exploration of one of our special exhibitions. Learn about the artistic processes and movements behind some of the most revolutionary artists of the modern and contemporary age. |
Custom Tour | Tour can be customized to accommodate a variety of interests, learning styles and subject matter. Our gallery educators can create a one-of-a-kind experience tailored to your group's needs. |
Lecturer's Badge | Conduct a group tour of up to 20 people. |
Arts curriculum online
The Guggenheim produces free curriculum materials on exhibitions for educators to use both during school visits and in the classroom. While the material focuses on recent exhibitions, a comprehensive range of lessons cover many works and artists in the museum's collection.
Learning through Art
Learning Through Art sends experienced teaching artists into New York City public schools, where they work with classroom teachers to develop and facilitate art projects into the school curriculum.
Education facilities
Housed in the Sackler Center for Arts Education, the Guggenheim's education facilities include studio art and multimedia labs, a theater, an exhibition gallery, and a conference room.
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