题型:阅读理解 题类:模拟题 难易度:普通
山东省济宁市2019届高三英语第一次模拟考试试卷(音频暂未更新)
Hadi Partovi, founder of Code.org believes every student should learn the basics of computer science just like they do math, physics, or biology, regardless of what they want to do in the future. The expert says knowledge about the subject is important to understand how the world around us works and compares it to learning about photosynthesis(光合作用), even though not every student is going to be a botanist. To spark students' interest, he created the “Hour of Code,” which introduces the world of computing to anyone, from ages 14 to 104, in a fun, interactive manner. Observed annually during Computer Science Week, the event now draws tens of millions of kids from over 180 countries.
The “Hour of Code”, which can be scheduled anytime during Computer Science Week, begins with an introductory video on computer science. Participants can then select from hundreds of fun assignments that are sorted by both grade level and coding experience. Though each project is designed to last just sixty minutes, beginners can deal with as many challenges as they desire.
To help introduce computer science in classrooms on a more regular basis, Code.org has also developed a catalog of online courses that can be incorporated(纳入)in a school's regular curriculum. Since the nonprofit began offering the courses in 2013, over 704, 000 teachers have signed up to teach introductory computer science to over 22 million students worldwide.
Thanks to the efforts of the pioneer, about 40 percent of US schools now offer computer science as a subject. The numbers are even higher—an impressive 70 percent—if after-school offerings such as robotics clubs are included. Even more encouraging, eight years ago, just 19, 390 students took an Advanced Placement Computer Science exam. By the spring of 2017, the number had jumped 415 percent to 99, 868.
You are sitting on the desk. A teacher is writing on the blackboard. Kids are yelling in the playground outside. A book falls off the desk next to you. Suddenly, the teacher hands you a pop quiz.
Don't panic! {#blank#}1{#/blank#} You're in a “virtual(虚拟的)classroom”. Everything you see and hear is coming to you through a computer-operated display that you're wearing on your head like a pair of very big glasses. Wearing this kind of virtual-reality equipment, you can find yourself sitting in a classroom, touring a famous museum, wandering across a strange landscape, flying into space, or playing with a cartoon character. {#blank#}2{#/blank#} Virtual-reality equipment that delivers images and sounds directly to your eyes and ears makes these fake worlds seem lifelike.
Unlike the classroom, the technology is real. It's a type of technology that uses computer programs to imitate real world situation.{#blank#}3{#/blank#} Movie directors and video game producers have been using computers for years to create ever more realistic special effects. Some companies are now building three-dimensional(三维)fantasy worlds in which players, linked by computer networks, appear to meet and go on explorations together.
{#blank#}4{#/blank#} They see virtual reality technology as a useful tool for learning more about why people act as they do. It could help psychologists deter identify and come up with solutions for behaviors problems, for example.
“We've spent the last 100 years looking for certain laws in how people interact with the real world,” says psychologist Albert. “ {#blank#}5{#/blank#} This is psychologist's dream.”
A. You aren't actually in school. B. This technology has been used in many fields. C. Some psychologists are also getting into the act. D. Grown-ups, too, stand a chance of benefiting from this technology. E. As part of one classic test, you watch letters flashed on a computer screen. F. You don't have to leave your room to experience all that mentioned above. G. Now, we've got a powerful tool that lets us create worlds and see how people perform. |
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