阅读理解
As
part of our mission to inspire the next generation of scientists, inventors and
engineers, the Science Museum Group (SMG) has launched an exciting new online
game—Total Darkness.
Over
the last year we have been developing Total Darkness with the aim of creating
an experience that can have a positive impact on people's attitudes towards
STEM (science, technology, engineering and maths), as well as having a focus on
self-reflection, rather than asking players to recall specific facts or
concepts.
Total
Darkness is a digital storytelling experience which encourages young people to
recognise how the skills they use every day relate to STEM and can help them
develop their confidence in science thinking. The game invites the player to
solve a mysterious power cut in their hometown. The game puts players in
control, allowing their choices and decisions to guide them through the story.
As
the player navigates through the darkened streets of the town, equipped only
with a torch, they will face various challenges. Using their curiosity,
communication skills and creative problem solving, they will discover new
theories about what might have caused the blackout(停电;断电). But with every step their torch fades, and the player must solve
the mystery before the battery runs out.
The player's choices and actions throughout the game will score them curiosity, creativity or communication points. At the end, the skills the player has used will be revealed along with their science style, showing how they could put their skills into action in the real world.
Total Darkness is aimed at 8-15 year-olds—an important stage in teens' science development. Research shows that as teens make the step between primary and secondary, many move away from an interest in science as other influences have a stronger pull in their lives.
Total Darkness is a free online game playable on smartphone, tablet and desktop. Play now at totaldarkness.sciencemuseum.org.uk.