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题型:选词填空(语篇) 题类:模拟题 难易度:普通

上海市浦东新区2020届高三英语二模试卷(含听力音频)

Directions: After reading the passage below, fill in each blank with a proper word given in the box. Each word can be used only once. Note that there is one more word than you need.

A. affordable     B. cultural     C. driving    D. influence    E. materialism  

F. outward-looking   G. resulted    H. shaped    I. sharing    J. shift    K. specialized

Curiosity and Globalization are Driving a New Approach to Travel

    Today's political climate and negative headlines seem to point towards a more inward-looking global population - minds narrowing, borders going up. But with more people living and working overseas and becoming exposed to influences from different cultures, many of us are seeking a(n) , connected world.

    According to the recently published study from Culture Trip, 60% of people in the US and UK say that their outlook on life is shaped by the from different cultures. As a society, we not only want to discover and experience other cultures, we want to learn from them, too. This is one of the many positive side effects of globalization. At the same time, the economic landscape of the last decade has resulted in a shift in values away from , with younger generations more interested in collecting experiences than possessions.

    Welcome to the "new culture economy".

    The collision (碰撞)of two trends - globalization and the experience economy - has a new attitude to travel, with cultural curiosity at its heart. This is the "new culture economy". The phenomenon is having a powerful impact on people's interactions and definitions of exploration, and presents an incredible commercial opportunity.

    While globalization is usually talked about in the context of the of trade and capital between countries, we shouldn't forget that the force behind it all it people. Education, travel, exposure to other customs and geographies and the cultural integration (融合) are the more influential social effects of globalization. People are increasingly living or working in countries other than the ones in which they were born - more than half of respondents from the study have friends living overseas, all of which has in more interaction with global cultures.

    Also, student debt and unafford-able housing have created a(n) in spending patterns, and so a new set of values has emerged in which experiences matter more than ownership. Travel is absolutely necessary to most people's lives - in fact, nearly half of all respondents cut down on their daily expenses so they can save money to travel more. For "generation rent" in particular, no matter how expensive an experience or a trip, it is still more than a house.

举一反三
Fill in each blank with a proper word chosen from the box. Each word can be used only once. Note that there is one word more than you need.

A. involve    B. strategically    C. delicate    D. shame    E. weaknesses    F. sensitivity    G. superior    H. occasional    I. encounter    J. clues    K. collapse

    For several decades, various types of artificial intelligence kept shocking the world. Robots could {#blank#}1{#/blank#} people in highly competitive games and then quickly destroyed their human competitors.

    AI long ago mastered chess, the Chinese board game Go and even the Rubik's cube, which it managed to solve in just 0. 38 second.

    Now machines have a new game that will allow them to {#blank#}2{#/blank#} humans: Jenga, the popular game in which players {#blank#}3{#/blank#} remove pieces from an increasingly unstable tower of 54 blocks, placing each one on top until the entire structure would {#blank#}4{#/blank#}.

    A newly released video from MIT shows a robot developed by the school's engineers playing the game with surprising accuracy. The machine is equipped with a soft gripper (夹子), a force-sensing wrist and an external camera, allowing the robot to detect the tower's {#blank#}5{#/blank#} the way a human might do

    Unlike in purely recognitive tasks or games such as chess or Go, playing the game of Jenga also requires mastery of physical acts such as pushing, pulling, placing, and arranging pieces. It must {#blank#}6{#/blank#} interactive physical operation, where you have to touch the tower to learn how and when to move blocks.

    Imitating it is rather difficult, so the robot has to learn in the real world, by working with the real Jenga tower. Recently, a relevant research was published in the journal Science Robotics. Researchers say the robot demonstrates that machines can learn how to perform certain tasks through actual touching instead of relying heavily on visual {#blank#}7{#/blank#}. That physical {#blank#}8{#/blank#} is significant, researchers say, because it provides further proof that robots can be used to perform {#blank#}9{#/blank#} tasks, such as separating recyclable objects from landfill trash and assembling consumer products.

    In a cellphone assembly line, the felling of any component is coming from force and touch rather than vision. To become an accomplished Jenga player, the robot did not require as much repetitive practice as you might imagine. Hoping to avoid reconstructing a Jenga tower thousands of times, researchers developed a method that allowed the robot to be trained on about 300 games. Researchers say the robot has already begun facing off against humans, who remain {#blank#}10{#/blank#} players—for now.

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