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题型:书面表达 题类:常考题 难易度:困难

2015-2016学年江西乐安县一中高一下期中英语卷

Shenzhen Daily 就 “Health and Wealth, Which Is More Important?” 在读者中展开讨论。假设你是李华,向报社投稿。请依据下列要点,适当添加细节,写一篇100词左右的短文。首句已给出,不计入总词数。

1)财富比健康重要。富人受人尊敬,而穷人受歧视;

2)健康胜于财富,健康的人才能享受生活;

3)你的看法。

Health and Wealth, Which Is More Important?

    Some people hold the view that wealth is more important than health.

    ……

举一反三
阅读下面短文,根据其内容写一篇60词左右的内容概要。

    While many of us go to sleep before midnight, some teenagers choose to stay up much later. They are not driven by the burning desire to write a better essay or achieve a higher grade. Instead, they are busy playing online games. Known as young Internet addicts, they have long been a problem in China. A report released(发布) in 2010 by the China Youth Association for Network Development showed that there were over 24 million young Internet addicts among China's young urban Internet users. The report also said that over 18 million youth tended to develop Internet addiction.

    To deal with the problem of Internet addiction among teenagers, the Cyberspace Administration of China released draft regulations (法规草案) in January which carried out a ban on online gaming. If the regulations are passed, under-18s would be banned from playing online games between midnight and 8 am.

    As soon as the government's draft law was introduced, it drew great attention from the public. Some thought highly of the law as a way to better protect teenagers, saying that too much overnight gaming is harmful to teenagers' health and believing the period between midnight and 8 am to be important to human physical functions. However, others wondered whether it would be practicable if it came into effect, as teenagers could just borrow their parent' IDs to register (登录)accounts to play online games. The Guangming Daily suggested that parents should help their teenagers find a balance between the cyber(网络的)world and the real world.

    China is by no means the only one trying to fight against teenage gaming addiction. Germany introduced a regulation in 2002 trying to stop teenagers from playing online games from 10 pm to 6 am. Meanwhile, the UK, the US and Australia have forced a rating system(分级制) on computer games to make sure that teenagers cannot access  “adult” content such as violence, sex or bad language.

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