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题型:阅读理解 题类:常考题 难易度:普通

浙江省温州中学2015-2016学年高一下学期期末考试英语试卷

根据短文理解,选择正确答案。

    Most damagingly, anger weakens a person's ability to think clearly and keep control over his behaviour. The angry person loses objectivity in evaluating the emotional significance of the person or situation that arouses his anger.

    Not everyone experiences anger in the same way; what angers one person may amuse another. The specific expression of anger also differs from person to person based on biological and cultural forces. In contemporary culture, physical expressions of anger are generally considered too socially harmful to be tolerated. We no longer regard duels(决斗) as an appropriate expression of anger resulting from one person's awareness of insulting behaviour on the part of another.

    Anger can be identified in the brain, where the electrical activity changes. Under most conditions EEG(脑电图) measures of electrical activity show balanced activity between the right and left prefrontal(额叶前部) areas. Behaviourally this corresponds to the general even­handed disposition(意向) that most of us possess most of the time. But when we are angry the EEG of the right and left prefrontal areas aren't balanced and, as a result of this, we're likely to react. And our behavioural response to anger is different from our response to other emotions, whether positive or negative.

    Most positive emotions are associated with approach behaviour: we move closer to people we like. Most negative emotions, in contrast, are associated with avoidance behaviour: we move away from people and things that we dislike or that make us anxious. But anger is an exception to this pattern. The angrier we are, the more likely we are to move towards the object of our anger. This corresponds to what psychologists refer to as offensiveanger: the angry person moves closer in order to influence and control the person or situation causing his anger. This approach­and­confront behaviour is accompanied by a leftward prefrontal asymmetry(不对称) of EEG activity. Interestingly, this asymmetry lessens if the angry person can experience empathy(同感) towards the individual who is bringing forth the angry response. In defensiveanger, in contrast, the EEG asymmetry is directed to the right and the angry person feels helpless in the face of the anger­inspiring situation.

(1)、The“duels”example in Paragraph 2 proves that the expression of anger  ________.

A、usually has a biological basis B、varies among people C、is socially and culturally shaped D、influences one's thinking and evaluation
(2)、What changes can be found in an angry brain?

A、Balanced electrical activity can be spotted. B、Unbalanced patterns are found in prefrontal areas. C、Electrical activity corresponds to one's behaviour. D、Electrical activity agrees with one's disposition.
(3)、Which of the following is typical of offensive anger?

A、Approaching the source of anger. B、Trying to control what is disliked. C、Moving away from what is disliked. D、Feeling helpless in the face of anger.
(4)、What is the key message of the last paragraph?

A、How anger differs from other emotions. B、How anger relates to other emotions. C、Behavioural responses to anger. D、Behavioural patterns of anger.
举一反三
根据短文理解,选择正确答案。

    Part of the fun of watching sports events is following an exciting rivalry (竞争关系).

    But where do all these rivalries come from?

    Some rivalries start because athletes spend a lot of time close to opponents (对手).

    Other rivalries get personal. Things that one rival says that are thought to be not respectful to the other can cause a rivalry, even if the words are misunderstood. And sometimes, rivalries grow just because the athletes don't like each other's personalities.

    Some sports may also be more likely than others to cause rivalries. “Some sports only meet a few times, so there is less chance for rivalries to build,” For example, in sports where athletes perform on their own, such as diving, rivalries might also take longer to appear than in sports in which athletes compete at the same time. But in tennis, players often face each other, and rivalries are more likely to happen.

    So do the rivalries do good or harm to the athletes?

    Some believe that rivalries can be a good thing because they encourage athletes to try harder to win. But rivalries can also become too personal, taking athletes' attention away from their sports.

    Keegan agreed that rivalries often do athletes more harm than good. “They can be a huge distraction (分散注意力的事) and lead to focusing on the opponent more than the game,” he said.

    “Top athletes often have physical and mental training that they follow in order to worry less and prepare to compete”, Gould further explained. An important part of that preparation is preventing from distractions, including rivalries.

    “The better athletes don't care too much about a rivalry – they try to treat every competition the same,” Gould told LiveScience.

阅读理解

    Imagine that you're the creator and show runner of the newest comedy show on television. Only it isn't so popular yet, and your live Studio audience isn't giving you the big laughs the show deserves. Do you film the show all over again, hoping that this time the audience will laugh? Or is there another option for making a joke sound funnier than it was received?

    Sweeten(改善) the sound by adding a laugh track! “Sweetening,” or the addition of sound effects such as laughs, screams, and other audience-produced noises to the audio track of a TV show, has been used since the 1940s to produce the appearance, or rather the sound, of an engaged and entertained response to a show's comedy. Laugh tracks came into existence as not only a solution, and sometimes replacement, for an unengaged live audience but also as a way to engage an at-home audience into a more-traditional, public, and theaterlike experience. Adding a laugh track to a television show makes the viewers at home feel much less like they're sitting on a couch staring at the television screen and much more like they're in a room full of laughing happy people to varying degrees of success.

    Though the art of sweetening has risen and fallen in popularity over the past 60 years, credit for its creation and continued use is owed to laugh-track pioneer and sound engineer Charles Douglass. Douglass was the first to develop, in 1953, a machine for producing “canned laughter”, accessible at the push of a button or pull of a lever (操纵杆). Despite being artificial, sensibly edited laugh tracks are found by television studios to bring about a positive audience response, as their use is usually accompanied by higher ratings and increased audience memory. Though some television audiences may disagree with the value of the laugh track, the cheerful and repetitive sound holds a permanent place in the history and future of television comedy.

阅读理解

    A new study by Chinese researchers has found differences in the brain activity of men and women addicted(上瘾的)to Internet gaming.

    The study says addicted men have lower impulse control compared with women, indicating that men are more likely to become addicted to internet gaming.

    Researchers from Renji Hospital, which is connected with Shanghai Jiaotong University, recruited 105 Chinese participants for the study, which had two groups - one with 32 men and 23 women addicted to gaming, and the other with 30 men and 22 women who were not addicted.

    They completed a questionnaire for gaming addiction, and reported their gaming history and number of hours playing per week. Researchers also talked with their families to collect the information.

    Through FMRI (磁共振扫描), researchers found that men addicted to gaming had lower brain activity in the brain region associated with impulse control, than nonaddicted men. The lower the activity levels, the poorer the impulse control. Addicted women, however, showed no differences compared with the healthy female group.

    Researchers also studied the functional connectivity between brain regions, which were lower in men with addiction than in nonaddicted men, but showed no differences in the female groups.

    Although there are some limitations, the findings suggest that activity levels displayed in the brain region could be biomarkers to evaluate the behavioral inhibitions of gaming-addicted men, they said.

    Gaming disorder was listed as a mental disorder by the World Health Organization earlier this year. People with the disorder have impaired control over gaming and give it increased priority in their lives-to the extent that gaming takes precedence over other life interests and daily activities.

阅读理解

    I became a magician by accident. When I was nine years old, I learned how to make a coin disappear. I'd read The Lord of the Rings and risked coming into the adult section of the library to search for a book of spells (魔法) — nine being that curious age at which you're old enough to work through more than 1, 200 pages of mysterious fantasy literature but young enough to still hold out hope that you might find a book of real, actual magic in the library. The book I found instead taught basic sleight-of-hand (戏法) technique, and I devoted the next months to practice.

    Initially, the magic wasn't any good. At first it wasn't even magic; it was just a trick — a bad trick. I spent hours each day in the bathroom running through the secret moves in front of the mirror. I dropped the coin over and over, a thousand times in a day, and after two weeks of this my mom got a carpet sample from the store and placed it under the mirror to eradicate the sound of the coin falling again and again.

    I had heard my dad work through passages of new music on the piano, so I knew how to practice — slowly, deliberately, going for precision rather than speed. And then I tried the illusion (错觉) in the mirror and an unbelievable scene took place. It did not look like a magic trick. It looked like a miracle. I knew that I had got what I wanted.

    One day I made the performance on the playground. We had been playing football and were standing by the backstop in the field behind the school. A dozen people were watching. I showed the coin to everyone. Then it disappeared. The kids screamed. They yelled, laughed, scrambled away. Everyone went crazy. This was brilliant.

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