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题型:阅读理解 题类:常考题 难易度:普通

山东省青岛即墨区2020届高三上学期英语期中考试试卷

阅读理解

For those who are too young to know what a Tamagotchi is, it's an egg-Shaped plastic device with a black-and-white screen on which appears a little pixelated (像素化的) pet. With the three buttons below the screen, you can feed the pet, care for it and clean up its mess. And just like a real pet, it gets sick and dies if neglected.

When it was first released by Japanese company Bandai in 1997, this virtual (虚拟的) "pocket pet" was so popular with school children that it was frequently sold out at stores all over the world. For many people, the Tamagotchi was their first ever experience of raising and caring for a "pet".

A lot has certainly changed in the last 20 years — especially when it comes to technology — so would it be a good idea to reintroduce the Tamagotchi to today's world?

Bandai obviously thinks so since it's going to re-release it next month, marking the device's 20th anniversary. "We are going after that nostalgia," said TaraBadie, director of Tamagotchi's brand management, according to The Verge.

Modern features:

Nostalgia is all the rage these days. Just look at Nintendo's Pokemon Go — the 2016 smartphone game originated from its 1996 version — and Nokia's 2017 version of the 3310 — the mobile phone released in 2000 that it seems nearly everyone in the world owned. But these companies didn't just simply copy from the past — they managed to update the old version and adapt it for the modern world.

With Pokemon Go, Nintendo successfully combined cutting-edge (前沿的) argumented reality (增强现实) technology with the game's original storyline.

"Pokemon Go tells us about the future of software and the nature of reality-and how they integrate (整合) into what we think of as entertainment," technology writer Om Malik wrote on The New Yorker.

And although Nokia's new 3310 stayed faithful to the original phone's design, it added a few modern features like a color screen, camera and internet access. It even kept the symbolic game Snake, which many of today's adults would have spent hours playing as teenagers.

But while nostalgia is certainly a selling point to many people, not everyone is a fan.

"I'm so sick of nostalgia as a ploy (噱头) for profit. From the ‘Make America Great Again' slogan, to the endless Star Wars and X-Men movies, we've become a world obsessed with looking backward for lazy sources of joy", wrote tech reporter Thomas Ricker on The Verge.

But will the magic of nostalgia work with the Tamagotchi? According to Julia Alexander, editor for video website Polygon, it seems pretty unlikely.

After trying the new product, Alexander soon found out that little has been changed since the original.

"I grew up and, unfortunately, the Tamagotchi didn't," she wrote.

So when it comes to nostalgia, maybe the fond memories of our favourite childhood products are best left as that-fond memories.

(1)、What is the author's main purpose in writing the passage?
A、To promote the new Tamagotchi. B、To compare some hit video games. C、To explore why "nostalgia" is valued these days. D、To analyze whether it was wise to bring the Tamagotchi back.
(2)、According to the text, the success of Pokemon Go and Nokia's new 3310 lies in the fact that they both_________.
A、use argumented reality technology B、look exactly the same as the original version C、made creative adaptations from the old version D、changed what we think about entertainment
(3)、Why isn't Thomas Ricker a fan of using nostalgia for profit?
A、It could make people less inventive. B、The original products were often bad. C、It could make people become addicted to the past. D、It ruins our tonal childhood memories.
(4)、It can be inferred from the passage that the author__________.
A、isn't completely supportive of re-releasing old products B、believes that nostalgia is a great selling point C、believes the new Tamagotchi will appeal to the public D、loves products that can help revive her good memories
举一反三
    Students perform better when their instructors use hand gestures—a simple teaching tool that could generate benefits in higher-level math such as algebra(代数).

    A study published in Child Development,the top-ranked educational psychology journal,provides some of the strongest evidence yet that gesturing may have a unique effect on learning.Teachers in the United States tend to use gestures less than teachers in other countries.

     "Gesturing can be a very beneficial tool that is completely free and easily employed in classrooms," said Kimberly Fenn,study co-author and assistant professor of psychology at Michigan State University."And I think it can have long-lasting effects."

    Fenn and Ryan Duffy of MSU and Susan Cook of the University of Iowa conducted an experiment with 184 second-,third- and fourth-graders in Michigan elementary classrooms.

    Half of the students were shown videos of an instructor teaching math problems using only speech.The others were shown videos of the instructor teaching the same problems using both speech and gestures.In the speech-only videos,the instructor simply explains the problem.In the other videos,the instructor uses two hand gestures while speaking,using different hands to refer to the two sides of the equation.Students who learned from the gesture videos performed better on a test given immediately afterward than those who learned from the speech-only video.

    Another test was given 24 hours later,and the gesture students actually showed improvement in their performance while the speech-only students did not.

    While previous research has shown the benefits of gestures in a one-on-one tutoring-style environment,the new study is the first to test the role of gestures in equivalence learning in a regular classroom.

    The study also is the first to show that gestures can help students transfer learning to new contexts—such as transferring the knowledge learned in an addition-based equation to a multiplication-based equation.

    Fenn noted that U.S.students lag behind those in many other Western countries in math and have a particularly hard time mastering equivalence problems in early grades."So if we can help them grasp this foundational knowledge earlier," she said,"it will help them as they learn algebra and higher levels of mathematics."

阅读理解

    Here are a few practical apps that can help you with your studies, and beyond.

    MyHomework

    Price: Free

    Platform: iOS and Android

    As you star your new term, let the planning app MyHomework create a personalized study schedule. Rank as one for the best homework management apps by USA Today, this app allows you to prioritize(排序)assignments by color-coding subjects. It also reminds you of every single deadline and upcoming test you have. MyHomework is not only for smart phones but also for Apple Watch.

    Notability

    Price: 18 yuan

    Platform: iOS

    Taking good notes is important to good results. As a result, one note-taking app, Notability, is gaining popularity among students. This app allows users to take handwritten notes on touch screens and type essays. Plus, Notability users can easily share files with classmates through e-mail or cloud services like iCloud.

    Sleep Cycle

    Price: 6 yuan

    Platform: iOS and Android

    For students struggling to wake up on time during school days, Sleep Cycle can be your lifesaver. It cleverly records your sleep. After you wake up, the app shows your sleep quality through easy-to-read graphics(图表). Even better, Sleep Cycle has an intelligent wake-up mode. It wakes you up when you are in your lightest sleep state with the help of soft music. This stress-free wake-up call can potentially improve your daily productivity.

    MyMoney

    Price: Free

    Platform: iOS and Android

    MyMoney, a Chinese money management app, can help you achieve financial independence. This popular app allows you to add up all your accounts including campus(校园)cards and transportation cards. And it tracks your every expense(开支)to help you understand your spending habits. If any of your accounts is low, MyMoney will alarm you.

阅读理解

    In 2006, a New York City English teacher named Ms Lockwood asked her students to write to their favorite authors and persuade them to visit the school. Five of those pupils chose novelist Kurt Vonnegut who was the author of 14 novels. He was the only author to reply. Though he never made the trip to their school, Vonnegut responded to the students with the following letter.

    Dear Xavier High School, Billy, Sally, Jonny, Maurer and Kathy,

    I thank you for your friendly letters. You sure know how to cheer up an old man (84) in his sunset years. I don't make public appearances anymore. I'd like to advise you to do the following things: Practice any art—music, singing, dancing, acting, drawing, painting, poetry, fiction, essays—no matter how well or badly, not to get money and fame, but to experience becoming, to find out what's inside you, to make your soul grow.

    Seriously! I mean starting right now, do art and do it for the rest of your lives. Draw a funny or nice picture of Ms Lockwood and give it to her. Dance home after school, and sing in the shower, and on and on. Pretend that you're Count Dracula. Here's an assignment for tonight, and I hope Ms Lockwood will not let you pass the test if you don't do it.

    Write a six-line poem about anything. Make it good as you possibly can. But don't tell anybody what you're doing. Don't show it or recite it to anybody, not even your girlfriend or parents, or Ms Lockwood. OK? Tear it up into pieces and throw them into dustbins. You will find that you have already been gloriously rewarded for your poem. You have experienced becoming, learnt a lot more about what's inside you, and you have made your soul grow.

      God bless you all.

                                                                                                                                                                          Kurt Vonnegut

阅读理解

    It began as a game: High school and college students studying computer technology figured out they could use personal computers to break into telephone company computers and make free, long-distance telephone calls. These young computer talents soon gained the name "hackers".

    Police arrested a few hackers, but many went on to even more complex hacking. One of them was arrested for making illegal telephone calls and later he used a phone to change a police officer's credit records to get back at the officer for arresting him. He also used a computer to change his college records to give himself better grades.

    As hackers gained experience  they began invading computers at banks, airlines and other businesses. In one case a hacker instructed an airline's computer to give him free airplane tickets.

    The U.S. government is worried that hackers may break into its networks of defense computers. The government's secrets are easily attacked because thousands of government computers are connected by telephone lines that hackers can get into.

    In November 1988, a college student entered a U.S. Defense Department computer network called Arpanet. The hacker injected a computer program that made copies of itself throughout Arpanet. Some hackers use viruses to destroy all the data in a computer. But in this case, government officials shut down the network before the program reached every computer in the system. Shutting down the system angered many researchers who were using the computers. The hacker turned himself in to the police and he was charged with a crime.

    The incident put the spotlight on computer hacking in the United States. Many companies have hired experts to protect their computers from hackers, and many computer experts now advise companies on how to protect their computers.

    The U.S. government believes foreign governments have hired hackers to try to break into top-secret defense computers.

    Experts disagree over whether a computer network can ever be safe from hacking. But in the future, some of the most outstanding minds in the U.S. will be working to frustrate the attempts of computer hackers.

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